How can I move an object in Simscape Multibody in 6DOF with position inputs?

I have a project which I need to simulate an UAV in Simscape Multibody environment. I used "6-DOF Joint" block for this purpose however,I can use position inputs for only translational motion. For rotational motion there is only one actuation option which is torque. I want to provide the angles directly. Is there a way to do that?

Réponses (1)

Hi Ferhat,
You can use a Bushing Joint, which breaks the rotation out into three revolute primitives to specify the angles directly.

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Produits

Version

R2023a

Question posée :

le 4 Avr 2024

Commenté :

le 20 Avr 2024

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