Adding a camera to actor in Unreal Editor
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I have a simulation in which I can move actors placed in the Unreal Editor as well as Simulink using Simulink. I have tried adding a camera to this simulation by going through the walkthrough available on the site: https://www.mathworks.com/help/aeroblks/place-cameras-on-actors-in-the-unreal-editor.html. I have not managed to accomplish this. The crash I am getting is presented in the included image. Adding an actor using Unreal Editor is important to me as I want to be able to customise the camera further than the Simulation 3D Camera allows.

I have tried adding a camera by using a Simulation 3D Camera Get block and a Sim3dSceneCap actor. My actors are presented in the following image.

I also think that the section: Place Camera on Vehicle in Custom Project in the walkthrough is inconsistent with regards to whether it uses: Sim3DCamera or Sim3dSceneCap. I, however, do not exclude the possibility that I do not understand something.
Could you explain how to interface in Simulink to a camera added in the editor?
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Nishan Nekoo
le 26 Nov 2024
Modifié(e) : Nishan Nekoo
le 2 Déc 2024
Thank you for pointing out the inconsistencies in that documentation page around the Sim3DCamera and Sim3dSceneCap - we'll look into addressing this in a future release. In the meantime, please refer to this documentation page for a similar workflow: https://www.mathworks.com/help/vdynblks/ug/place-cameras-on-actors-in-the-unreal-editor.html
The crash seems to indicate that an actor that doesn't exist is being read or written to.
Nishan
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Nishan Nekoo
le 4 Déc 2024
That sounds like unexpected behavior and I apologize for the inconvenience! I'd recommend you reach out to our Tech Support team who can work directly with you to resolve your specific issue.
It would be good to get access to your project so that we can understand the issue better and ensure that your interface has been set up correctly.
Nishan
Nishan Nekoo
le 15 Juil 2025
If anyone else is running into this, it appears to be a timing issue that needs to be resolved.
For now, as a workaround to avoid the crash, ensure the camera or any actor that the camera is attached to ("BP_MarsLander" in this screenshot), is parented to the "PlayerStart" actor - this will ensure that the timing of actor creation etc is correct and avoids a crash.

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