How can I get a 3D rotation matrix
2 vues (au cours des 30 derniers jours)
Afficher commentaires plus anciens
Liangke Zhao
le 1 Juin 2015
Commenté : Liangke Zhao
le 5 Juin 2015
How can I get a 3D rotation matrix by only knowing a degree? That means, firstly, set a degree, say, 10, then generate a 3D rotation matrix randomly in order that for any unit vector v from the origin, the angle between v and the rotated vector Rv would be 10 degree. Thank you so much!!
0 commentaires
Réponse acceptée
Mike Garrity
le 2 Juin 2015
M = makehgtform('axisrotate',[ax ay az],t)
The axis [ax ay az] needs to be normal to the vector you want to rotate. As others have noted in the comments, this matrix will apply the same rotation to all of the vectors which lie in the plane which is normal to [ax ay az], but it will rotate vectors which do not lie in that plane by a smaller amount.
The angle t is in radians, so you'll need to convert.
Also, this command returns a 4x4 matrix because it supports translations. You just want the upper 3x3.
0 commentaires
Plus de réponses (1)
James Tursa
le 1 Juin 2015
You can't have a rotation matrix that rotates all vectors in 3D space such that the angle between the original and rotated vector is 10 degrees. You can get an R that will do this for all vectors in a specific plane, but not all vectors in 3D space. E.g., a vector along the axis of rotation will end up being rotated 0 degrees. Other vectors, in general, will be somewhere between 0 and 10 degrees.
4 commentaires
Walter Roberson
le 2 Juin 2015
You required that the rotation matrix rotate "any" unit vector from the origin by 10 degrees. That cannot work. There must always be an axis of rotation, and any vector along that axis will be left unchanged.
Voir également
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!