How to create a bended cylinder structure stored in a 3D matrix?
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Dear all,
I'm looking for a way to create a zeros(500,500,250) matrix with a bended cylinder inside. The voxels inside the bended cylinder should be 1, and the radius should be 10. I am able to create an cylinder with the surf function but I can't find a way to store it in a 3D matrix. Does someone have a solution?
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