Applying Sobel Edge Detection Algorithm to augmented reality game

Everyone, I am currently studying the application of sobel edge detection algorithm in an augmented reality game. What I am curious about is can you apply sobel operator to an augmented reality video game? Has anyone of you tried that. I found lectures and instruction but mostly for still images. Thank you.

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You'd just have to apply it to each color frame one at a time, and for each frame apply it to each individual color channel one at a time, unless edge() or imgradient() work with color images.

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