Interpolating missing values in 3D LUT (3D Lookup Table)
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Hi
I'm trying to create a 3D LUT to transform the colors of Image.
The LUT file contains 512 lines.
Each line contains 3 values, one for Red, one for Green and one for Blue channels of Image.
Basically, size of 3D LUT is 8 so its index starts at 0 0 0 and ends at 7 7 7. (8*8*8 combinations = 512 points/lines)
Out of 512 points, I have created 42 points.
Now, I want to create values for remaining 470 points using interpolation.
I'm aware of Linear interpolation, but I have no clue how a 3D LUT missing values are calculated.
I would be grateful if anyone help me in filling the missing values. Thank you.
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