How can I clear persistent variables from a function using only its handle?
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John Billingham
le 28 Sep 2017
Commenté : Guillaume
le 28 Sep 2017
For example, say I have a simple function, test1,
function test1 = test1(x,y)
persistent k
if isempty(k), k = sum(y); end
test1 = k*x*y;
which I call from another function, test0, within which I want to clear the persistent variable, k, in test1, for example,
function test0 = test0(x,y,fn)
clear fn
for i = 1:length(x)
test0 = fn(x(i),y);
end
using
test0(1,2,@test1)
But, of course, it doesn't work, with error
Reference to a cleared variable fn.
Error in test0 (line 4)
test0 = fn(x(i),y);
because the line
clear fn
doesn't do the job, for obvious reasons, but I don't know how to fix this.
Thanks in advance for your help.
1 commentaire
Réponse acceptée
Guillaume
le 28 Sep 2017
Modifié(e) : Guillaume
le 28 Sep 2017
Easy:
clear(func2str(yourfunctionhandle))
Note that from a design perspective, you'd be better off with a class rather than a function that holds state, particularly if that state is controlled from different places as you're trying to do.
Plus de réponses (1)
Steven Lord
le 28 Sep 2017
Another approach would be for the function you created that uses a persistent variable to accept a special flag, one that isn't a normal data input, that tells it to clear the persistent variable.
function z = addXToY(x)
persistent y
if isempty(y)
y = 0;
end
if isequal(x, 'reset')
z = y;
y = 0;
else
y = y + x;
z = y;
end
Call it like:
>> z = addXToY(1)
z =
1
>> z = addXToY(2)
z =
3
>> z = addXToY(3)
z =
6
>> z = addXToY('reset')
z =
6
>> z = addXToY(4)
z =
4
>> z = addXToY(5)
z =
9
2 commentaires
Guillaume
le 28 Sep 2017
As I said in my answer, a function that has state and special flags (that don't come with tab completion) would be better implemented as a class (that supports tab completion):
classdef myfunctionobject < handle
properties (access = private)
state;
end
methods
function this = myfunctionobject()
this.Reset();
end
function Reset(this))
this.state = 0;
end
function result = DoSomething(this, x, y)
this.state = this.state + 1;
result = x + this.state * y;
end
end
end
Used:
fn = myfunctionobject; %equivalent to setting the function handle
fn.Reset; %equivalent to the clear call
fn.Dosomething(x, y); %equivalent to calling the function handle
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