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How to pause a loop of frames using toggle button?

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Jaroslava Orenicova
Jaroslava Orenicova le 1 Jan 2018
Clôturé : Jaroslava Orenicova le 11 Juin 2018
Hi, I have a problem with a toggle button. I want to display a loop of frames and pause it with toggle button. Displaying and pausing it is okay, but when I press a toggle button again, it shows a loop again from the start and not from the spot where it was paused.
This is my code:
button_state = get(hObject,'Value');
if button_state == 1; start = 1; while start <= nFrames
ih = image(loading(:,:,start));
colormap(gray(256));
drawnow;
pause(0);
start = start + 1;
end
elseif button_state == 0;
pause
end

Réponse acceptée

Rik
Rik le 1 Jan 2018
You are setting start = 1 before your loop.
What you might do is this:
while ( start <= nFrames ) && ( get(hObject,'Value') )
Or move the get inside the loop, so the loop actually continues (and unpauses when you toggle again):
while start <= nFrames
if get(hObject,'Value')
ih = image(loading(:,:,start));
colormap(gray(256));
start = start + 1;
end
drawnow;
pause(0.01);%AFAIK pause(0) has no effect
end
  5 commentaires
Jaroslava Orenicova
Jaroslava Orenicova le 1 Jan 2018
So I have the same problem as at the beginng.
Rik
Rik le 2 Jan 2018
It sounds like the structure of your callbacks isn't right. As I mentioned, this code sets start to 1 before the loop. If you plan on using this code as the callback for your button, it will overwrite each time. The solution is therefore to start the display loop only once. You can still include start=1, but I would suggest storing the value of start in the guidata. That way you can initialize start once (or each time you load a new file to you GUI). And if you're storing the value for start outside this function, why still continue the while-loop? Much better to use a break inside that while-loop and restart the loop with the loaded value.

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