drawnow's low speed
74 vues (au cours des 30 derniers jours)
Afficher commentaires plus anciens
Hello, I have written a code which animates the motion of a ball. Here is the code:
n = 100;
axes('XLim', [-10 10], 'YLim', [-10 10], 'ZLim', [-10 n]);
grid on
daspect([1, 1, 1])
axf = gca;
axf.Clipping = 'off';
material shiny
view(135, 10)
set(gcf, 'Renderer', 'opengl')
camlight right
lighting gouraud
xlabel('x')
ylabel('y')
zlabel('z')
[xsph, ysph, zsph] = sphere(500);
h = surface(10*xsph, 10*ysph, 10*zsph, 'FaceColor', 'r', 'EdgeColor', 'none');
w = hgtransform;
set(h, 'parent', w)
zp = 1:n;
yp = zeros(numel(zp));
xp = zeros(numel(zp));
ip = 1;
while ip < n
transr = makehgtform('translate', [xp(ip) yp(ip) zp(ip)]);
set(w, 'Matrix', transr);
ip = ip + 1;
drawnow
end
However the drawnow function slows down the speed of animation drastically. I read other related threads but those suggestions seem not to be applicable to this code, as I'm using surface and not updating any image or video. I wonder if anyone could help me speed up the code a little bit. Thanks a lot.
0 commentaires
Réponse acceptée
Plus de réponses (0)
Voir également
Catégories
En savoir plus sur Graphics Performance dans Help Center et File Exchange
Produits
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!