how can I generate a 3d surface object from 3d vertex extracted from a blender .ply?
5 vues (au cours des 30 derniers jours)
Afficher commentaires plus anciens
I'm looking for a way to get the 3d vertex information extracted from a blender .ply file and generate a 3d closed surface object. I tried the following code:
%Load .ply file
ptCloud = pcread('monkey.ply');
%Acess the 3D vertex coordinates
coordinates=ptCloud.Location; x=double(coordinates(:,1)); y=double(coordinates(:,2)); z=double(coordinates(:,3));
%Generate a delaunay triangulation from 3d vertex coordinates
DT = delaunayTriangulation(x,y,z);
[T,Xb] = freeBoundary(DT); TR = triangulation(T,Xb);
P = incenter(TR); F = faceNormal(TR);
trisurf(T,Xb(:,1),Xb(:,2),Xb(:,3), ... 'FaceColor','cyan','faceAlpha',0.8); axis equal hold on quiver3(P(:,1),P(:,2),P(:,3), ... F(:,1),F(:,2),F(:,3),0.5,'color','r');
The result related to the above code is represented by the attached figure (a), but the desired result would be (b).

1 commentaire
Réponses (1)
Cris LaPierre
le 20 Mar 2020
Does it have to be a ply file? If you can export it as an stl file, the following code might meet your needs.
mnky = stlread("monkey.stl");
trimesh(mnky,'facecolor', 'b','edgecolor','b')
1 commentaire
Christopher McBride
le 14 Déc 2020
If it does have to remain in a ply file, do you have any suggestions on going about it?
Voir également
Catégories
En savoir plus sur Delaunay Triangulation dans Help Center et File Exchange
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!