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How to change the centre of one face of a cone

2 vues (au cours des 30 derniers jours)
Jonathan Bird
Jonathan Bird le 16 Avr 2018
Commenté : Star Strider le 22 Avr 2018
Im trying to design a cone where the centre for one of the faces is offset from the centre of the other face, as in the picture
This is the code I've done for a basic cone with two faces. Thanks
[x,y,z]=cylinder([0,10,5,0],100);
z([1,2],:)=0
z([3,4],:)=75;
hm=surf(x,y,z);
axis equal;
direction=[1,0,0];
rotate(hm,direction,90)

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Star Strider
Star Strider le 17 Avr 2018

Try this:

a = linspace(0, 2*pi);
ra = 1;
rb = 5;
apex = [rb*cos(a); ra*cos(a)];
base = [rb*sin(a)+rb; ra*sin(a)+ra];
h = 10;
z = [h*ones(size(a)); zeros(size(a))];
figure(1)
surf((apex), (base), z)
axis equal
shading interp
view(80,30)
  4 commentaires
Jonathan Bird
Jonathan Bird le 22 Avr 2018
If apex is y values and base x values why don't we do surf((base),(apex),z) as we normally do surf(x,y,z)? Please could you also try to explain what the matrix z would look like, I'm guessing its also 2x100 with the value of h in the first row and zeros in the second row? Thanks
Star Strider
Star Strider le 22 Avr 2018

You can certainly rename them and then switch their order in the surf call. Note that ‘apex’ and ‘base’ are each (2x100) matrices. The x-coordinates are cos values, and the y-coordinates are sin values, each forming a different circle. The exact order doesn’t matter, so long as the two circles get drawn. The z-coordinate (another (2x100) matrix) displaces them in the third dimension, forming the cone.

And you’re correct about the structure of z. If you want the z-coordinates to be different, use this:

z = [h1*ones(size(a)); h2*ones(size(a))];

That will plot one circle at ‘h1’ and the other at ‘h2’, forming the cone between those values.

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