Is there a way to find the starting position of a revolute joint in Simscape Multibody and use it as a variable to determine how much to rotate another frame?
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I know you can look in variable viewer to see the starting position. I want to find the starting position of a joint so I know how much to rotate another reference frame because I want the frame to rotate from that position back to be in line with the world frame position. Can this starting position somehow be referenced as a variable? Thanks!
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Jyotsna Talluri
le 2 Août 2019
Hi,
As you specified we can get the start values from the variable viewer but cannot access the values from variable viewer directly.Instead you can save that variable in workspace
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