editing a string using GUI editable text/popup within guide
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avram alter
le 5 Déc 2019
Commenté : avram alter
le 11 Déc 2019
I have a string, where I use strrep to replace a variable witha user input:
string = ('Today, I ate some (x)')
user_input = input('Enter your food: ', 's');
newstring = strrep('string', '(x)', user_input);
I want to use an editable textbox to get user_input. How would I do that?
My full script will have 3 editable textboxes, and 2 popups.
the popups will be changing a directory path, like I do here with sprintf:
user_input_food = input('enter food: ');
user_input_amount = input('enter amount: ');
root = 'C:\Users\Administrator';
% full path should look like C:\Users\Administrator\food\amount\food_amount.txt
filepath = fullfile(root, sprintf('food%s', user_input_food,), user_input_amount, sprintf('food%s_amount%s.txt', user_input_food, user_input_amount);
how do I get a popup menu to populate the user_input_experiment/user_input_squad variables?
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Walter Roberson
le 5 Déc 2019
user_input_food = handles.food_textbox.String; %assuming you named the edit uicontrol food_textbox
user_input_amount = handles.amount_textbox.String;
filepath = fullfile(root, sprintf('food%s', user_input_food), user_input_amount, sprintf('food%s_amount%s.txt', user_input_food, user_input_amount));
how do I get a popup menu to populate the user_input_experiment/user_input_squad variables?
If it is to be done according to computed content, then set the String property of the popup to a cell array of character vectors, one per line. Access the Value property to determine the index of which was selected. If you want to know the selected text, then for example,
experiment_choices = handles.experiment_popup.String;
user_choice = handles.experiment_popup.Value;
user_input_experiment = experiment_choices{user_choice};
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