Painters renderer results in jagged edges

3 vues (au cours des 30 derniers jours)
Rushikesh Kamalapurkar
Rushikesh Kamalapurkar le 28 Jan 2020
I am trying to generate a vector graphics file from a surface plot.
[X,Y] = meshgrid(-1.5:0.1:1.5,-1.5:0.1:1.5);
Z = (abs(X).*(abs(X) > abs(Y)) + abs(Y).*(abs(X) <= abs(Y))).*...
((abs(X) < 1) & (abs(Y) < 1)) + 1.*((abs(X)>=1) | (abs(Y)>=1)) + ...
max(2*X-2,0)-min(2*X+2,0)+max(2*Y-2,0)-min(2*Y+2,0);
fig=figure;
surf(X,Y,Z);
view(gca,[-65 10]);
This results is the plot that I want.
If I switch to Painters in order to save the figure as a vector graphics file, I get jagged edges:
fig.Renderer='Painters';
Any ideas how I can fix this?

Réponse acceptée

J. Alex Lee
J. Alex Lee le 29 Jan 2020
What happens if you set "FaceColor" to "interp" (default is "flat") on the surf object? It fixes the jagge edge for me (2017a or b on mac)
[X,Y] = meshgrid(-1.5:0.1:1.5,-1.5:0.1:1.5);
Z = (abs(X).*(abs(X) > abs(Y)) + abs(Y).*(abs(X) <= abs(Y))).*...
((abs(X) < 1) & (abs(Y) < 1)) + 1.*((abs(X)>=1) | (abs(Y)>=1)) + ...
max(2*X-2,0)-min(2*X+2,0)+max(2*Y-2,0)-min(2*Y+2,0);
fig=figure;
s = surf(X,Y,Z);
view(gca,[-65 10]);
s.FaceColor = 'interp'

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