How is vertex normal defined for 3-D surface triangulation?
Afficher commentaires plus anciens
Does the vertexNormal method of a triangulation object return the normalized numerical average of the adjacent face normal vectors? I believe that's a common definition, but I'd like to confirm it.
Thanks.
Réponses (0)
Catégories
En savoir plus sur Surface and Mesh Plots dans Centre d'aide et File Exchange
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!