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Legend with different text color and Latex Interpreter

31 vues (au cours des 30 derniers jours)
K3iTH
K3iTH le 24 Mar 2020
Modifié(e) : dpb le 25 Mar 2020
Hi everyone,
I have a legend with different text color, and I wanted to apply Latex markup.
I have the code shown below and it is working. However, when I set the Interpreter to be Latex, it doesn't work at all.
Is there any mistake I have made?
l=legend('\color[rgb]{0.9 0.9 0.9} S=0.8, AR=0.25');
%% set the Interpreter to be Latex
set(l, 'Interpreter', 'latex')
  1 commentaire
dpb
dpb le 24 Mar 2020
From the doc on 'Interpreter' property linked to from text documetation:
LaTeX Markup
To use LaTeX markup, set the Interpreter property to 'latex'. Use dollar symbols around the text, for example, use '$\int_1^{20} x^2 dx$' for inline mode or '$$\int_1^{20} x^2 dx$$' for display mode.
The displayed text uses the default LaTeX font style. The FontName, FontWeight, and FontAngle properties do not have an effect. To change the font style, use LaTeX markup.

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Réponses (1)

Stijn Haenen
Stijn Haenen le 24 Mar 2020
Modifié(e) : Stijn Haenen le 24 Mar 2020
I dont think it is possible to change the color with the latex interpreter. It can be used to make text bold for example and insert symbols. i would change the color like this:
legend('\textbf{test}','TextColor',[0 1 0],'Interpreter','latex');
  2 commentaires
K3iTH
K3iTH le 24 Mar 2020
Hi there,
This is working even without
\textbf
However, my legend has 9 inputs and 6 of them need to be in grey and the rest will be in black color. That is not working anymore if I input more than 1.
Thanks
dpb
dpb le 24 Mar 2020
Modifié(e) : dpb le 25 Mar 2020
"... legend has 9 inputs and 6 of them need to be in grey and the rest will be in black color. That is not working ... if I input more than 1."
'TextColor' is a single global property for the legend handle, there isn't the facility to have multiple values for a single property.
And, there's no facility to add more than a single legend to a figure/axes so you're stuck on that one.
An alternative would be to use annotation or text objects to write the strings, not legend

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