Pause until input from one of two buttons

I am trying to create a simple game that runs after hitting the start button, but at various times will pause for the user to click one of the two buttons before continuing. I can't figure out how to get it to pause for that, though, as "pause" is just a timer and "uiwait" seems to only work with images closing. How would I go about doing this?
Please don't be too complicated. I'm new to MATLAB app designer
properties (Access = private)
Playerimage= ["start_1.png" , "start_2.png", "start_3.png","start_4.png","standing.png", "jump.png", "travel.png"];
Enemyimage= [];
Jump = 0;
Scenario = "attack"
PlayerHP = [];
EnemyHP = [];
end
function StartButtonPushed(app, event)
%
%
%intro stuff
%
%
%right here I want to have some code that pauses until I activate one of the two function callbacks
% for the two buttons I made (as seen in the functions below) so the user can choose
% whether or not the character jumps
%if statement for whether or not the player jumps
if app.Jump == 1;
im1.Position = [100 250 120 120]
im1.ImageSource = app.Playerimage(6)
elseif app.Jump == 0;
im1.Position = [100 200 120 120]
im1.ImageSource = app.Playerimage(5)
end
end
% Button pushed function: JumpButton
function JumpButtonPushed(app, event)
%makes the character either jump dodge or jump attack
app.Jump = 1;
end
% Button pushed function: GroundButton
function GroundButtonPushed(app, event)
%makes the character either stay on the ground or do a ground
%attack
app.Jump = 0;
end

 Réponse acceptée

Rik
Rik le 31 Mar 2020

0 votes

You can also unpause uiwait with uiresume, not just by closing the figure.

5 commentaires

Brian Clyde
Brian Clyde le 31 Mar 2020
whenever i use "uiwait" it brings up a new figure. how do i keep that from happening?. If I could keep the new figure from appearing, then that would work
Rik
Rik le 31 Mar 2020
What syntax are you using with uiwait? You need to provide the handle to you uifigure as input.
Brian Clyde
Brian Clyde le 31 Mar 2020
I just used uiwait(). I don't know what to fully put in it because I learned about it today
I haven't worked with AppDesigner, so I'm guessing a bit here, but based on this doc page the handle to your uifigure is probably app.UIFigure.
uiwait(app.UIFigure)
Brian Clyde
Brian Clyde le 1 Avr 2020
that worked, thank you!
I just put that in and then uiresume(app.UIFigure) in the fuctions and it works. Thank you for your help!

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