Joint saturation in simmechanics second generation
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Any one has any idea about how to limit the motion of a revolute joint which is actuated by torque? in order to model a biped robot I need to saturate the joints like as human body.For example knee joint just can move in a limited range. I did it before in simmechanics first generation by designing a filter. The actuator was motion in that model. Now I don't know how to do it again when the actuator is a torque. I need to use something like revolute hard limits, Maybe...
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Walter Roberson
le 5 Nov 2012
Please use better tags for this question; see http://www.mathworks.co.uk/matlabcentral/answers/43073-a-guide-to-tags
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Ryan G
le 24 Oct 2012
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christopher bitikofer
le 23 Déc 2016
would also like an explanation, I've been unable to find any documentation with usage examples.
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