Displaying Multiple Images With a Loop
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I'm trying to display an image from a camera feed each time through the loop, but right now it only displays a blank figure each time through and then only displays the image once the loop terminates.
while 1
frame = getsnapshot(vid);
newFaceList = faceRecog(frame, kernel, prevFaceList);
for i = 1:size(newFaceList)
face = newFaceList(i);
rowshift = uint32( face.pos(1) - (face.face_size(1)) );
colshift = uint32( face.pos(2) - (face.face_size(2)) );
if face.type == 2
zombieResize = imresize(zombieFace, [face.face_size(1) face.face_size(2)]);
zsize = size( zombieResize );
frame( uint32(1:zsize(1) )+rowshift, uint32(1:zsize(2) )+colshift, :) = zombieResize;
elseif face.type == 1
humanResize = imresize(humanFace, [face.face_size(1) face.face_size(2)]);
frame((1:size(zombieResize,1))+rowshift, (1:size(zombieResize,2))+colshift, :) = humanResize;
end
end
imshow(frame)
prevFaceList = newFaceList;
end
How can I get the program to display the most recent image for each iteration?
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Jan
le 27 Oct 2012
Does inserting a drawnow after imshow help?
2 commentaires
Matt Kindig
le 29 Oct 2012
One way that might speed up the program is to only modify the 'CData' (the actual image content) each time, rather than calling imshow (which actually creates a new image object). Outside your while loop, call imshow with the first frame data, and save the handle. Then instead of the imshow() call, just set the 'CData' property for that handle. Something like this:
himg = imshow( first_frame);
while 1,
frame = getsnapshot(vid);
%all your other code here
set(himg, 'CData', himg); %instead of imshow
drawnow;
prevFaceList = newFaceList;
end
Again, I'm not sure what kind of speed benefits you get, but might be worth a shot.
Plus de réponses (1)
Image Analyst
le 28 Oct 2012
Can the camera go live? If so, why don't you just use the preview() function?
2 commentaires
Image Analyst
le 28 Oct 2012
Modifié(e) : Image Analyst
le 28 Oct 2012
What's the class of humanface and humanresize? Is it single or double? If so, try
cla; % Prevent stuffing too many images into the axes.
imshow(frame, []);
drawnow;
pause(0.5); % Pause for 1/2 second before next frame blows it away.
to scale it properly for display.
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