Is there a way to store original structs in a cell array?
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Hello, I am trying to design an application and I want to change "Enable" property of some spinners according to user input. However, I have 30 spinners in my app and I do not want to write if or switch conditions for every possible input, so I considered storing spinners in a cell array by writing get(app.Spinner). It did not work because (I think- I am new to programming) a copy of the object is assigned into cell array. Therefore, I am asking this if storing an original object is available or is there any different approach that I can achieve my goal. Any help appreciated.
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