How generate a patch object with tetramesh?
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I have a triangulation object and I'm trying to create a patch from it using tetramesh, but once I use tetramesh it gives me double instead of patch. How can I get a patch from triangulation that is meshed with tetrahydrons?
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d = [-1 1];
[x,y,z] = meshgrid(d,d,d); % A cube
x = [x(:);0];
y = [y(:);0];
z = [z(:);0]; % [x,y,z] are corners of a cube plus the center.
dt = delaunayTriangulation(x,y,z);
Tes = dt(:,:);
X = [x(:) y(:) z(:)];
h = tetramesh(Tes,X);camorbit(20,0);
size(h)
class(h)
h(1)
Doesn't look like a double to me...
azarang asadi
le 3 Mar 2021
Walter Roberson
le 3 Mar 2021
R2020b.
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