How to build a quaternion from a normal vector?
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I have a plane and the normal vector. I want to be able to rotate points along the normal vector through some point on the plane.
I have done this before but cannot find the script, and I find the quaternion documentation somewhat dense. Just wanted to see if someone knew off the top of their head.
Thanks.
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James Tursa
le 9 Avr 2021
What does "through some point on the plane" mean? Certainly you can use the normal vector as the eigen-axis of the quaternion for the rotation, but I don't understand what that point on the plane has to do with it.
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James Tursa
le 9 Avr 2021
Modifié(e) : James Tursa
le 9 Avr 2021
If you have the Aerospace Toolbox, you could do the following
n = 1x3 unit normal vector
a = angle to rotate in radians
v = 1x3 the vector you want to rotate
q = [cos(a/2) sin(a/2)*n]; % the quaternion used for the rotation
vnew = quatrotate(q,v);
This may do the opposite of what you want, however, depending on which direction you want to rotate. You may need to flip the sign of the angle. If you need to do this manually using conjugates and multiplies instead of using quatrotate from the Aerospace Toolbox, see this link:
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