Need help with this MATLAB HW
Afficher commentaires plus anciens

function Example641()
%
%
% example for 2D steady-state diffusion equation on \Omega=(0,1)x(0,1)
%
% Neumann BC on all boundaries
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
if (~isdeployed)
addpath('MMPDElab/src_MMPDElab');
end
% set the basic parameters
jmax = 41;
a = 0;
b = 1;
npde = 1;
moving_mesh = false;
mmpde_tau = 1e-1;
mmpde_ncycles = 3;
mmpde_alpha = [];
nn = 10;
% set the initial meshes, find the indices of the corner points and fix them
kmax = jmax;
[X,tri] = MovMesh_rect2tri(linspace(a,b,jmax), linspace(a,b,kmax), 1);
TR = triangulation(tri,X);
tri_bf = freeBoundary(TR);
Nbf = length(tri_bf);
[Nv,d] = size(X);
N = size(tri, 1);
Xi_ref = X;
% find the indices of the corner points and fix them
corners = [a, a; b, a; b, b; a, b];
[~,nodes_fixed] = ismembertol(corners,Xi_ref,1e-10,'ByRows',true);
% nodes_fixed = unique(tri_bf); % for fixing all boundary nodes
% set initial conditions
% set the initial solution
U = zeros(Nv,npde);
figure(1)
clf
triplot(tri,X(:,1),X(:,2),'Color','r')
axis([a b a b]);
axis square;
% define PDE system and BCs
pdedef.bfMark = ones(Nbf,1); % for y = 0 (b1)
% Xbfm = (X(tri_bf(:,1),:)+X(tri_bf(:,2),:))*0.5;
% pdedef.bfMark(Xbfm(:,1)<1e-8) = 4; % for x = 0 (b4)
% pdedef.bfMark(Xbfm(:,1)>1-1e-8) = 2; % for x = 1 (b2)
% pdedef.bfMark(Xbfm(:,2)>1-1e-8) = 3; % for y = 1 (b3)
% define boundary types
pdedef.bftype = zeros(Nbf,npde);
% pdedef.bftype = ones(Nbf,npde);
% % for neumann bcs:
% pdedef.bftype(pdedef.bfMark==2|pdedef.bfMark==3,npde) = 0;
pdedef.volumeInt = @pdedef_volumeInt;
pdedef.boundaryInt = @pdedef_boundaryInt;
pdedef.dirichletRes = @pdedef_dirichletRes;
% perform integration (MP)
tcpu = cputime;
if (~moving_mesh)
nn = 1;
end
for n=1:nn
fprintf('--- n = %d\n', n);
% move the mesh
if (moving_mesh)
M = MovMesh_metric(U,X,tri,tri_bf,mmpde_alpha);
M = MovMesh_metric_smoothing(M,mmpde_ncycles,X,tri);
Xnew = MovMesh([0,1],Xi_ref,X,M,mmpde_tau,tri,tri_bf,nodes_fixed);
else
Xnew = X;
end
% solve physical PDEs
Unew = MovFEM_bvp(U,Xnew,tri,tri_bf,pdedef,'newtons');
%Unew = MovFEM_bvp(U,Xnew,tri,tri_bf,pdedef,'fsolve');
% update
X = Xnew;
U = Unew;
% figure(2)
% clf
% triplot(tri,X(:,1),X(:,2),'Color','r')
% axis([a b a b]);
% axis square;
% drawnow;
end
tcpu = cputime-tcpu;
fprintf('\n --- total elapsed cpu time = %e \n\n', tcpu);
% output
figure(3)
clf
trisurf(tri,X(:,1),X(:,2),U(:,1))
xlabel('x')
ylabel('y')
% err = MovFEM_Error_P1L2(@uexact,0,X,U,tri,tri_bf);
% Ue = uexact(0, X);
% fprintf('(Nv, N, max err, L2 err) = %d %d %e %e\n',Nv,N,norm(Ue-U,Inf),err);
% [Qgeo,Qeq,Qali] = MovMesh_MeshQualMeasure(X,tri,M);
% fprintf(' Mesh quality measures (Qgeo, Qeq, Qali) = %e %e %e\n', ...
% Qgeo, Qeq, Qali);
end
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
function u = uexact(t, x)
u = sin(2*pi*x(:,1)).*sin(3*pi*x(:,2));
end
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
function F = pdedef_volumeInt(du, u, ut, dv, v, x, t, ipde)
k1 = 1.0;
k2 = 0.1;
F = sin(2*pi*x(:,1)).*sin(3*pi*x(:,2));
F = k1*du(:,1).*dv(:,1) + k2*du(:,2).*dv(:,2) - F.*v(:);
end
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
function G = pdedef_boundaryInt(du, u, v, x, t, ipde, bfMark)
G = zeros(size(x,1),1);
% ID = find(bfMark==2);
% G(ID) = -2*pi*cos(2*pi*x(ID,1)).*sin(3*pi*x(ID,2)).*v(ID);
% ID = find(bfMark==3);
% G(ID) = -3*pi*sin(2*pi*x(ID,1)).*cos(3*pi*x(ID,2)).*v(ID);
end
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
function Res = pdedef_dirichletRes(u, x, t, ipde, bfMark)
Res = u(:,1);
% Res = zeros(size(x,1),1);
% ID = find(bfMark==1|bfMark==4);
% Res(ID) = u(ID,1) - uexact(t,x(ID,:));
end
1 commentaire
Walter Roberson
le 20 Avr 2021
What difficulty are you asking for assistance with?
Réponses (0)
Catégories
En savoir plus sur Structural Mechanics dans Centre d'aide et File Exchange
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!