How can I plug inverse kinematics to a Simscape multibody?
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Juan Sagarduy on 26 Apr 2021
You need to set the joint in kinematic mode (Actuation >> Motion - Prescribed / Torque - automatically calculated) See below.. Then feed the joints with a time-dependent trace matching the duty cycle you expect the mechanism to execute. See that a little arrow pops up so that the signal can be connected.
Best of Luck / Juan