3D-Animation plot with the hgtransform command

I continue to think of the possibilities for the 3d-animation (moving point along a curve). I have written the following code to try it using the hgtransform command but I do not understand why does not work.
t = 0:pi/50:10*pi;
x = sin(t);
y = cos(t);
z = t;
ah = axes;
set(ah,'XLim',[min(x) max(x)],'YLim',[min(y) max(y)],...
'ZLim',[min(z) max(z)]);
plot3(x,y,z,'Color','red');
hold on;
view(3);
hpoint = line('XData',x(1),'YData',y(1),'ZData',z(1),'Color','black','Marker',...
'o','MarkerSize',10,'MarkerFaceColor','black');
ht = hgtransform('parent',ah);
set(hpoint,'Parent',ht);
for i=2:length(x)
tx = x(i)-x(i-1);
ty = y(i)-y(i-1);
tz = z(i)-z(i-1);
trans = makehgtform('translate',[tx ty tz]),
set(ht,'Matrix',trans);
pause(0.01);
end

4 commentaires

Walter Roberson
Walter Roberson le 15 Juin 2011
Looks plausible to me. What do you observe?
@Walter Roberson: My intention is that the black point moves along the curve (helix) given by its coordinates x,y and z. However, this does not occur.
Walter Roberson
Walter Roberson le 16 Juin 2011
It rotates around for me. The only difficulty I observe is that the axis limits keep moving, shifting the plot back and forth.
@Walter Roberson: Then I should freeze the axis limits.

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 Réponse acceptée

Patrick Kalita
Patrick Kalita le 17 Juin 2011
I think the main reason why this doesn't do what you expect is this part right here:
tx = x(i)-x(i-1);
ty = y(i)-y(i-1);
tz = z(i)-z(i-1);
trans = makehgtform('translate',[tx ty tz]);
I think what you had indented was that at each iteration of the for-loop, you would translate the point from where it was at the last iteration to the next point. However, hgtransform doesn't work like that. The transformation don't accumulate. Once you set the transform's Matrix, that's it -- that's the transform. It doesn't matter what the Matrix used to be. (I think the documentation talks about that somewhere, but I can't seem to find it at the moment.)
So I think what you should do instead is first place the point at (0,0,0). On the first iteration, translate it to the first datapoint, on the next iteration translate to the second, etc. Like so:
t = 0:pi/50:10*pi;
x = sin(t);
y = cos(t);
z = t;
ah = axes;
set(ah,'XLim',[min(x) max(x)],'YLim',[min(y) max(y)],...
'ZLim',[min(z) max(z)]);
plot3(x,y,z,'Color','red');
hold on;
view(3);
hpoint = line('XData', 0,'YData', 0,'ZData', 0,'Color','black','Marker',...
'o','MarkerSize',10,'MarkerFaceColor','black');
ht = hgtransform('parent',ah);
set(hpoint,'Parent',ht);
for i=2:length(x)
tx = x(i);
ty = y(i);
tz = z(i);
trans = makehgtform('translate',[tx ty tz]);
set(ht,'Matrix',trans);
pause(0.01);
end

3 commentaires

@Patrick Kalita: Thank you very much for your answer. I still do not understand very well how the hgtransform works but I can not change the initial point because, in my case, that is (0,1,0), not (0,0,0). I want the animation to start correctly and I would not like to see a discontinuity for the trajectory. Cheers.
Patrick Kalita
Patrick Kalita le 20 Juin 2011
With the code as it is above, the point will never actually be seen at (0,0,0). The first time anything will actually be drawn is at the first call to "pause(0.01)". By that time the point will have already been translated to the first point of the trajectory. "Starting" the point at (0,0,0) is just to make the transformations easier -- it has absolutely no effect on what you would see on screen.
@Patrick Kalita: Ok, you are right. Thank you back.

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