Ray/Triangle Intersection
Ray/triangle intersection using the algorithm proposed by Möller and Trumbore (1997). The zip file includes one example of intersection.
References:
[1] "Real Time Rendering". Third Edition.
Tomas Akenine-Möller, Eric Haines and Naty Hoffman.
A. K. Peters, Ltd. 2008 (Section 16.8)
[2] "Fast, minimum storage ray-triangle intersection".
Tomas Möller and Ben Trumbore.
Journal of Graphics Tools, 2(1):21--28, 1997.
[3] Other algorithms:
http://www.realtimerendering.com/intersections.html
Citation pour cette source
Jesús P. Mena-Chalco (2025). Ray/Triangle Intersection (https://www.mathworks.com/matlabcentral/fileexchange/25058-ray-triangle-intersection), MATLAB Central File Exchange. Extrait(e) le .
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A inspiré : Ray/box Intersection, A fast voxel traversal algorithm for ray tracing, Triangle/Ray Intersection, Hardware accelerated ray-triangle intersection
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