Effacer les filtres
Effacer les filtres

Radiation view factor using Monte Carlo

9 vues (au cours des 30 derniers jours)
Hugo Blanco Quintana
Hugo Blanco Quintana le 14 Fév 2024
I have the following code for the calcualtion of view factor from a planar patch to a sphere in a frontal configuration using Monte Carlo method for random point generation. When comparing my approximation with the result from analytical expression of view factor my result is way off. Could someone tell me any possible fix, maybe something to do with point generation or with cosines calculation? Thanks in advance
%patch to sphere frontal%
clear all
clc
%geometrical parameters%
R=100;%sphere radius%
H=200;%distance patch-spehere%
h=H/R;
W=5;
L=10;
A1=W*L;%patch area%
%iterations%
k=10;
N=2^k;
%gpoint generation 1-patch,2-sphere%
x1=zeros(N,1);
y1=-W/2+W*rand(N,1);
z1=-L/2+L*rand(N,1);
p1=[x1, y1, z1];
theta=linspace(0,pi(),N)';
phi=linspace(0,2*pi(),N)';
x2 = H+R .* sin(phi).* cos(theta);
y2 = R .* sin(phi) .* sin(theta);
z2 = R .* cos(phi);
p2 = [x2, y2, z2];
%cosines and distance, cosines for angle between normal vector to each surface anad ray between p1-p2%
d=p2-p1;%distance%
A2=4*pi()*R^2;%sphere area%
centro=[H,0,0]';%spehere center%
dir_esfera=p2-centro';
norm_esfera=dir_esfera;
vx=[1,0,0];
norm_patch=repelem(vx,N,1);
for i = 1:N
r12(i)=norm(d(i));
cosb1(i)=dot(d(i),norm_patch(i),2)/(norm(norm_patch(i))*r12(i));
cosb2(i)=dot(d(i),norm_esfera(i),2)/(norm(norm_esfera(i))*r12(i));
cosb2_valid=fillmissing(cosb2,'constant',rand(1));
f(i)=(cosb1(i)*cosb2_valid(i))/(pi()*r12(i)^2);
end
fi=sum(f);
F12=(A2/N)*fi %view factor%
F12 = 0.7057
%analytical%
F12a=1/h^2
F12a = 0.2500

Réponses (1)

Alan Stevens
Alan Stevens le 14 Fév 2024
I think you probably need cos(theta), rather than theta, to be linearly spaced.

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