A solution to the Maze problem with Dijkstra

Use Dijkstra to find the shortest path to a Maze

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The general idea:
1) Think of every pixel in the maze as node on a connected graph
2) Define the walls as having high weights. This ensures that walls will act as separators
3) Use a 4-connected neighborhood to link adjacent pixels/nodes
4) Convert the maze image into a sparse Distance matrix(similar to an adjacency matrix with weights instead of ones).
5) Use graphshortestpath() from the bioinformatics toolbox to find the shortest path

Citation pour cette source

Y Simson (2026). A solution to the Maze problem with Dijkstra (https://fr.mathworks.com/matlabcentral/fileexchange/46072-a-solution-to-the-maze-problem-with-dijkstra), MATLAB Central File Exchange. Extrait(e) le .

Remerciements

Inspiré par : dijkstra very simple

A inspiré : Dijkstra lowest cost for images

Informations générales

Compatibilité avec les versions de MATLAB

  • Compatible avec toutes les versions

Plateformes compatibles

  • Windows
  • macOS
  • Linux
Version Publié le Notes de version Action
1.1.0.0

Fixed a bug and added support to im2graph() function to support 8 as well as 4 connected neighborhoods

1.0.0.0