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Visualize PX4 Hardware-in-the-Loop (HITL) Simulation with VTOL UAV Over Urban Environment

This example shows how to visualize VTOL UAV Hardware-in-the-Loop (HITL) simulation within an urban environment by using Unreal Engine®.

Prerequisites

  1. It is reccomended to run two instances of MATLAB for this example. Use the first instance of MATLAB deploy the controller model to Pixhawk and run the HITL plant model. Use the second instance of MATLAB to set up and run the Unreal Engine visualization.

  2. Set up and run the PX4 Hardware-in-the-Loop (HITL) Simulation with VTOL UAV Tilt-Rotor Plant in Simulink example. This example will help you to understand the required hardware setup, as well as the HITL controller and plant models.

  3. Set up and run the Visualize VTOL UAV Mission Over Urban Environment example. This example shows how use to custom actor workflow in UAV Toolbox™ to visualize aircraft performance in a photorealistic environment.

  4. Download and install UAV Toolbox Interface for Unreal Engine Projects. For more information about installing and setting up the UAV Toolbox Interface, see Install Support Package for Customizing Scenes.

  5. This example uses a 3D Game Asset Urban Air Mobility Vehicle dataset, which contains a fbx file of a VTOL UAV and is approximately 6 MB in size. Download the VTOLAsset ZIP file from the MathWorks website, then unzip the file.

zipFile = matlab.internal.examples.downloadSupportFile("uav","data/VTOLAsset.zip");
filepath = fileparts(zipFile);
dataFolder = fullfile(filepath,'VTOLAsset');
unzip(zipFile,dataFolder)

Getting Started in First MATLAB Instance

To open the example livescript and directory which contains the Simulink project file, first run openExample('uav/VisualizeVTOLHITLFlightMissionOverUrbanEnvironmentExample') in the command window using the first MATLAB instance.

You must open the VTOLRefApp.prj project file to access the Simulink model, supporting files, and project shorcuts that this example uses.

% Open the Simulink project after running openExample('uav/VisualizeVTOLHITLFlightMissionOverUrbanEnvironmentExample')
prj = openProject('VTOLApp');

Use the highlighted project shortcuts to set up the HITL plant and controller models, open the HITL plant and controller models, and select the type of mission that you want to simulate.

To initialize the parameters and configurations of the HITL plant model, click the Initialize Plant Parameters shortcut or run the setupHITLConfiguration helper function.

setupHITLConfiguration;

To initialize the parameters and configurations of the HITL controller model, click the Initialize Controller Parameters shortcut or run the setupHITLController helper function.

setupHITLController;

Set Up City Mission in First MATLAB Instance

This example contain a sample mission in which the UAV takes off, performs guided flight, and lands in hover mode as defined in the setupHITLCityMission.m file.

Load the sample mission by clicking the HITL Unreal City Mission shortcut or by using the setupHITLCityMission helper function.

setupHITLCityMission;
Initialized city mission.

To create your own mission, you can customize the mission defined in the setupHITLCityMission.m file. The following table summarize different mission modes and the corresponding flight modes. Note that the modes are based on the format that the Path Manager uses.

Mission Mode

Action

Supported Flight Mode

1

Takeoff

Hover

2

Waypoint

Hover, Fixed Wing

3

Orbit

Hover, Fixed Wing

4

Land

Hover

5 (Not used in this example)

RTL (Not used in this example)

N/A (Not used in this example)

6

Transition

Hover, Fixed Wing

Deploy HITL Controller Model to Pixhawk Target in First MATLAB Instance

The HITL_controller_top.slx file contains the HITL controller model. The model consists of the following subsystems:

  • VTOLAutopilotController — Reference flight controller design for a VTOL tilt-rotor UAV model.

  • Actuator outputs — Parses the VTOLAutopilotController subsystem outputs into uORB messages.

  • Estimator — Obtains VTOL UAV states from PX4 estimator for controller feedback.

Open the HITL_controller_top.slx model using the Open HITL Controller Model shortcut, or use the following code block.

controller_mdl = "HITL_Controller_top.slx";
open_system(controller_mdl)

To generate the code of the flight controller model and deploy it to the Pixhawk board, select Build, Deploy & Start on the Hardware tab of the Simulink Toolstrip.

After completing deployment, the model launches QGroundControl.

Note :

  1. If you are using Ubuntu, QGroundCcontrol might not launch automatically. To launch QGroundCcontrol, open the terminal and go to the folder where QGroundCcontrol is downloaded and , and then enter this command: ./QGroundControl.AppImage

  2. If you have changed the hardware, or are not using the preconfigured Simulink model, then you must configure your Simulink model as explained in Configure Simulink Model for Deployment in Hardware-in-the-Loop (HITL) Simulation.

Configure Unreal Engine Visualization in Second MATLAB Instance

Open Example and Project File

Launch the second instance of MATLAB to set up and run the Unreal Engine visualization. Open the example live script by running openExample('uav/VisualizeVTOLHITLFlightMissionOverUrbanEnvironmentExample'). Then, open the project file to access the Simulink model and supporting files.

% Open the Simulink project after running openExample('uav/VisualizeVTOLHITLFlightMissionOverUrbanEnvironmentExample')
prj = openProject('VTOLApp');

Point Model to Unreal Engine Project

Open the HITL_Unreal_Visualization.slx Simulink model.

open_system("HITL_Unreal_Visualization")

Open the Simulation 3D Scene Configuration block mask and set the Scene source parameter to Unreal Editor and supply the path to the AutoVrtlEnv Unreal Engine project on your system.

If you do not have the AutoVrtlEnv file, you must download the Install Support Package for Customizing Scenes support package to complete this step. The installation and set up process for the UAV Toolbox Interface for Unreal Engine Projects includes setting up the AutoVrtlEnv file.

Import VTOL UAV into Unreal Engine Scene

To launch Unreal Editor, open the Photorealistic subsystem. Then, open the Simulation 3D Scene Configuration block and click Open Unreal Editor

Click Add/Import in Unreal Editor and select New Folder from the context menu. Create a folder called EVTOL in the Content Browser pane, and then open the EVTOL folder.

Click Add/Import again and then select Import to Game/EVTOL. Navigate to the folder that the VTOLAsset is saved in and select the VTOLAsset file to open the FBX Import Options dialog box.

To select a skeleton mesh, you must first open the Skeleton drop down list and click the View Options drop down. Then, select both Show Engine Content and Show Plugin Content to add the UAV_Skeleton mesh option to the Skeleton drop down list. Finally, select UAV_Skeleton.

Set the Import Uniform Scale parameter to 0.25 in FBX Import Options to scale the VTOL asset to a smaller, more realistic size.

To finish the import of asset, click Import in Unreal Editor.

Customize VTOL UAV Asset

Double click VTOLAsset in the Content Browser pane to open the Asset Details window.

Select the element of the VTOL skeletal mesh that to be the main body of the vehicle and name it VehicleBody. For this VTOL asset, select Element 1, the fuselage, as the main body.

You can verify that Element 1 is the fuselage by selecting isolate to see which body the element is representing. Set the Slot Name of Element 1 to VehicleBody. Then, save the VTOL asset.

To copy the reference path to this asset, right-click the VTOLAsset skeletal mesh object in Content Browser pane and click Copy Reference.

In the Simulation 3D UAV Vehicle block, set the Type parameter to Custom and then set the Path to custom mesh parameter to the reference path.

Load US City Block Scene

Navigate to Maps in Content Browser and click on USCityBlock to load the US City Block scene.

Run Unreal Engine Visualization in Second MATLAB Instance

Run the HITL_Unreal_Visualization.slx model.

When the Simulink mode is initializing, click Play in Unreal Editor. Zoom out using mouse scroll to view the VTOL UAV. The VTOL UAV will remain stationary in the starting position until you run the HITL simulation in the next step.

Run HITL Simulation from First MATLAB Instance

The HITL_Plant_top.slx file contains the HITL plant model. The model consists of the following blocks:

  • MAVLink Bridge Source block — Reads the MAVLink messages from the Pixhawk board and sends it to VTOL Plant subsystem

  • VTOL Plant subsystem — Plant model for the VTOL tilt rotor UAV, which simulates the aerodynamics, propulsion, ground contact, and sensors. The subsystem outputs sensor, rotor parameter, and GPS data.

  • MAVLink Brige Sink block — Parses VTOL Plant subsystem as MAVLink messages and sends the messages back to Pixhawk by using serial connection

Open the HITL_Plant_top.slx model by using the Open HITL Plant Model shortcut or by running the following code block in the first instance of MATLAB.

plant_mdl = "HITL_Plant_top.slx";
open_system(plant_mdl)
Warning: Unrecognized function or variable 'CloneDetectionUI.internal.CloneDetectionPerspective.register'.

To start the HITL simulation, first run the HITL_Plant_top.slx

Then, Open QGroundControl and configure the actuators as shown. For more information, see Configure and Assign Actuators in QGC.

Next, select Fly View in QGroundControl. Arm the VTOL UAV to start the mission by selecting Arm.

QGroundControl user interface which shows the location of the Arm button on the sensor status pane

After the VTOL UAV is armed, the UAV takes off starts the mission, as shown in QgroundControl and the Unreal Engine visualization.

UEmissionHITL.png

See Also

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