Apologies, there was an error in my solution test. Fixed now
i suppose the answer has some problems
Yes, actually you have to get the inverse of the transformation matrix, but here it was forgotten, so that you have to use the given matrix and multiplicate, which brings you actually the wrong solution...
Angle between two vectors
Piecewise linear interpolation
Which way to go?
Composing relative poses in 2D: problem 2
Pose from bearing angles in 2D
Pose interpolation in 2D
Twists in 2D
Invert a 3D rotation matrix
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