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Feeds
"half circle" input force in half car model
A=1; T=2*0.01; f=1/T; t=0:0.001:0.3; idx=t<0.1 | t>0.11; y=A*sin(2*pi*f*(t-0.1)); y(idx)=0; yt=[t;y]; Use this and save...
plus de 5 ans il y a | 0
adding bump-stops to quarter car model
Not sure about simulink but in simscape there's a block called translational hard stop (Simscape/foundation library/mechanical/t...
plus de 5 ans il y a | 0
QUARTER CAR SIMULINK MODEL ERROR
Maybe the signs of your governing equations are wrong and is there any reason for why you have given your road input directly to...
plus de 5 ans il y a | 0
Question
How to set suspension sag due to mass in simscape quarter car model ?
I have created a quarter car model in simscape. I want to create a suspension sag in the spring with respect to the given sprung...
plus de 5 ans il y a | 1 réponse | 0


