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"half circle" input force in half car model
A=1; T=2*0.01; f=1/T; t=0:0.001:0.3; idx=t<0.1 | t>0.11; y=A*sin(2*pi*f*(t-0.1)); y(idx)=0; yt=[t;y]; Use this and save...
presque 4 ans il y a | 0
adding bump-stops to quarter car model
Not sure about simulink but in simscape there's a block called translational hard stop (Simscape/foundation library/mechanical/t...
presque 4 ans il y a | 0
QUARTER CAR SIMULINK MODEL ERROR
Maybe the signs of your governing equations are wrong and is there any reason for why you have given your road input directly to...
presque 4 ans il y a | 0
Question
How to set suspension sag due to mass in simscape quarter car model ?
I have created a quarter car model in simscape. I want to create a suspension sag in the spring with respect to the given sprung...
presque 4 ans il y a | 1 réponse | 0