Given an SE(3) matrix representing a rigid-body motion, compute its inverse without using inv() or pinv() .
Back to basics 23 - Triangular matrix
How to subtract?
The 5th Root
Relative points in 2D: problem 2
Orientation of a 3D coordinate frame
Homogeneous lines and points in 2D: problem 1
Create a 3D rotation matrix from roll-pitch-yaw angles
Composing relative poses in 2D: problem 1
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